Kenny Young is a multi-award winning Scottish composer, sound designer and audio director who has contributed towards some of the most respected audio experiences in interactive entertainment. His work has been recognised by the likes of BAFTA, AIAS, GANG, GDC, VGAs, NAVGTR, Gamespot, IGN, SXSW, TIGA and the Golden Joysticks.

Classically trained and immersed in both traditional Scottish and Appalachian folk music from a young age, Kenny’s broad musical heritage, world-class game development experience, ear for detail and natural curiosity have resulted in a body of musical work which ranges from playful genre-mashups to emotionally vivid soundscapes, all woven together to be a deeply integrated part of the player experience.

Kenny started his career in games in 2004 working as a sound designer at Sony’s London Studio on a wide variety of different projects, from action-adventure titles such as The Geataway: Black Monday, 24: The Game and Heavenly Sword, to more family-friendly offerings such as the EyeToy ‘augmented reality’ series.

This was followed by eight years serving as Head of Audio at Media Molecule where Kenny led the charge as a hands-on lead sound designer and composer, helping to establish the studio’s reputation for excellence by manifesting the critically acclaimed audio experience in their smash hit user generated content game, LittleBigPlanet (2008), including his contributions towards its BAFTA-nominated original score alongside collaborators Daniel Pemberton and Mat Clark. LittleBigPlanet went on to sell more than 5 million units and ultimately led to the purchase of Media Molecule by Sony in 2010.

Both LittleBigPlanet 2 (2011) and Tearaway (2013) led to more acclaim and academy nominations for Kenny and his collaborators’ music. Tearaway in particular saw him contributing and growing more as a composer and allowed his style to broaden to include his folk roots and develop an increased confidence in his multi-instrumental skills, leading to another BAFTA nomination for Kenny and co-composer Brian D’Oliveira.

After working on the highly anticipated Dreams for four years and establishing much of its core audio direction, Kenny left Media Molecule in 2015 to pursue a freelance career with the aim of writing more music, on more projects with more people.

Since then he has worked with Media Molecule on Tearaway Unfolded (2015), created the GANG-nominated score for Secret Sorcery’s VR strategy game Tethered (2016) and, most recently, an album of music for Glowmade’s WonderWorlds (2017).

Kenny has several other music projects in the pipeline in addition to his work as an audio director, music supervisor, sound designer and interactive audio consultant with small indie teams and global mega corporations alike.

Kenny is a passionate member of the game audio community, is a founding volunteer of the Audio Mentoring Project, sits on the Game Developers Conference advisory board, has been a BAFTA, GANG and IGF awards juror, contributed towards numerous books and award winning articles, and speaks regularly at conferences and higher education institutions around the world.

He has a BMus in Music Technology from the University of Edinburgh and an MA (with distinction) in Sound Design from Bournemouth University, and lives near London with his wife and son.